“Trapping” can mean many things in Martial Art training. Most commonly, it will be in reference to the pinning or controlling of an opponent’s limbs. This skill might provide space for striking, make safe controls possible, or make it possible to move in and out of range.
“Trapping,” as well, refers to a specific distance in which to train/fight. In this close-range distance, having room to employ your art is not always a luxury. Therefore, various Arts from around the world have developed fascinating ways to educate your hands, limbs, feet, and reflexes when space is a factor.
Perhaps our biggest mental workout, this class includes chess-like training drills and full skill sets from:
Southeast Asian Martial Arts (Hubud, Panantukan, Silat)
Muay Thai (Clinch)
Jun Fan Gung Fu (Bruce Lee’s Chinese Boxing)
JKD Grappling (Especially Pummeling and Control)
THE MKG METHOD OF IN-FIGHTING & JKD FLOW
This is one of the things that’s put MKG on the map worldwide. The Game will give you the chance to develop your martial art skills in a fluid, natural, responsive manner that enlightens you to your own strengths and weaknesses, while giving you the chance to develop both. Learn to flow seamlessly between methods from Muay Thai, Wing Chun, Tai Chi, Silat, Panantukan, Wrestling, and more. A complete matrix of drills while educate your tactile awareness (touch sensitivity) to it’s highest levels, making your reactions to contact reflexive and absolute. One of our absolute favorite ways to train, THE GAME is part of what sets the MKG Method apart from so many others.